Life in The Abyss is currently a one-screen, fast paced wave-based survival game where you dodge around a variety of creatures and dart between single-use power orbs.

You are trapped in the abyss, and your only goal is to survive as long as possible.

Content right now:

- 6 upgradeable power orbs

- 1 character

- 1 stage

- 5 to 10 minutes of playtime


Controls:

1. WASD or left joystick to move

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorkadoken
GenreAction, Survival
Made withUnity
Tags2D, Bullet Hell, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Development log

Comments

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(+1)

nice take on vs ! two weeks is impressive

(+1)

Honestly pretty amazing considering you made this in 2 weeks, was pleasantly surprised.  An interesting take on the genre, only able to use power ups when picked up and different control scheme that makes you really think about how you space and want to move around more.

I think some of the abilities don't lend themselves as well to the control scheme you have however. Lightning and fire are great ofc, even the basic sword attack works but the light beam and ice are really unwieldly.  But it would be hard to think of some that work better

Hi David, thanks for the kind words! 

Yep, controls is #1 priority for me right now, and it's definitely next on the list. I've been tinkering with controls using only the mouse right now, but haven't got to a point I'm satisfied with.

Had a blast with this! Managed to kill 300 something enemies after a lot of tries.

Hope this gets polished, I really liked the design of it. But the controls were a bit unfair (I couldn't even aim the beam and the ice attack with arrow keys). Also, the enemies get lost behind the gems which is very frustrating! Good work on this nonetheless!

Hi José, thanks for playing! 300 enemies are a lot!
First of all, I agree with the controls, WASD just wasn't a good fit for the 360 degree nature of the game. I have a few options in mind already, but I'll have to test them out to be sure. The rest like the enemies getting lost behind the gems are easier, so I'll do that soon!